May 25, 2006, 08:58 PM // 20:58
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#1
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Ascalonian Squire
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Open letter to Arenanet- Regarding PVE focus.
Please pay careful attention to the following quotes:
Quote:
Originally Posted by Mike O'Brien
We've [now] seen that many players want to continue to focus exclusively on role-playing content.
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Quote:
Originally Posted by Alex Weekes
I think, and hope, that you'll be pleasantly surprised when you get the chance to play Factions. Those who do not want to touch PvP (even with a really long pole) won't have to.
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Quote:
Originally Posted by Gaile
And to those of you who keep saying "ArenaNet only cares about PvP," can we meet for coffee and doughnuts about, oh, two weeks after Factions releases?
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What *I* get from those quotes is that Arenanet's STATED original intention was to make it so Factions was more PVE oriented than prophecies. OR at the very least, that the whole thing about pvp being "stimulated" in prophecies would not happen in factions. Yet reality shows us a different situation entirely. Everything that is posted on its website at the "state of the game" is pvp. All they talk about is championships. Faction was made harder to obtain thru pve. PVP still controls access to UW and Fow and favor in general. Also, before, all we had to defend the idea that pvp gets more attention were a few forum posters. Now we have a reviewer from a major mage magazine saying:
Quote:
Originally Posted by IGN: Tom MCNamara
There's a ton of content to unlock, but the process can be irritating. PvP is very addictive, but the RP portion is still relatively underwhelming
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So maybe its time to either start acting upon what was said (that pve would get more love), or coming out clear and stating that the focus of the game is pvp? Maybe its time to make ammends to the idea that even a game mag is saying pve is underwhelming, and modify it so that it isnt, or sell the game as a pvp only game? I think it's time to be clear about this, the people that bought the game deserve an answer. It's kind of frustrating to see *only* pvp news on the official website when I didnt buy the game for that,or have a game that has less pve content than prophecies using space of the world for pvp missions no one plays (are literally ghost cities).
What I want is an answer, that is not the usual "we don't favor either". Because if that's the answer, then Factions really needs a shift in attention to pve, it's not just the usual bunch of forum posters saying it, now you got a game mag reviewer, as well.
So I'm confused as to how come the quotes before the game didn't come to reflect the reality in the game?
And a question to my fellow gamers and GW owners, do you honestly think that those quotes came to reflect the real situation of Factions? If not, please do tell in this thread.
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May 25, 2006, 09:04 PM // 21:04
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#2
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Lion's Arch Merchant
Join Date: Aug 2005
Location: Some where in Cantha beyond the Petrified Forest and the Jade Sea
Guild: The Amazon Basin
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Well you don't have to PvP in factions thats the purpose of the repeatable faction quests
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May 25, 2006, 09:06 PM // 21:06
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#3
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Academy Page
Join Date: May 2005
Guild: Stoats if Necessary
Profession: W/Mo
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Quote:
Originally Posted by kai_razorwind
What *I* get from those quotes is that Arenanet's STATED original intention was to make it so Factions was more PVE oriented than prophecies.
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They're just defending themselves from attacks implying that they only care about PvP content. They've struck a pretty decent balance, in my opinion.
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May 25, 2006, 09:09 PM // 21:09
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#4
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Krytan Explorer
Join Date: Dec 2005
Location: Plane of Oblivion
Guild: Sigilum Sanguis [keep]
Profession: Me/W
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Factions is, if anything, dominated by PvE content. (Granted, it's not particularly appealing PvE content, but still it's what makes up the majority of the game.)
What did PvP get? Four new guild halls and a new style of PvP that is (currently) less fun than pulling teeth.
Last edited by Stabber; May 25, 2006 at 09:18 PM // 21:18..
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May 25, 2006, 09:14 PM // 21:14
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#5
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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I think that chapter 3 will answer all of this....either it will go more towards the pvp and loose all pve players or they will hear us pve'ers and get some more content for us (those of us who either are not good enough to pvp, dont want to pvp, or just didnt buy the game to do pvp, etc)......I will wait to make my determination with chapter 3 (which I might add, I will NOT pre-order no matter what they offer me...nor will I get the CE for it!)
so only time will tell..................
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May 25, 2006, 09:15 PM // 21:15
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#6
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Academy Page
Join Date: Jun 2005
Guild: Hic Sunt Leones [HiC]
Profession: Me/
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Quote:
It's kind of frustrating to see *only* pvp news on the official website when I didnt buy the game for that...
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What sort of PvE information do you want to put on the main site? "Hey guys, here are the people who beat the missions today!"
-list
Or, better yet, "X player made 45 droknar's runs yesterday! Amazing!"
As far as PvP being the focus of the game... yeah. I play more PvE than PvP too, but GW has ultimately come out as a PvP focused game. This isn't new news.
Instead of complaining about "There's no PvE news on the main site!" focus on some of your other complaints: PvE faction nerfs, the horrible (IMO) favor system, the elite missions, et cetera.
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May 25, 2006, 09:33 PM // 21:33
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#7
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by Stabber
What did PvP get? Four new guild halls and a new style of PvP that is (currently) less fun than pulling teeth.
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Theres more that PvP got, such as 300 new skills and alliance battles. However, I agree PvE seems more "dominant" at least on forums.
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May 25, 2006, 09:36 PM // 21:36
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#8
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Krytan Explorer
Join Date: Dec 2005
Location: Plane of Oblivion
Guild: Sigilum Sanguis [keep]
Profession: Me/W
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Quote:
Originally Posted by LifeInfusion
Theres more that PvP got, such as 300 new skills and alliance battles.
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The skills are hardly limited to PvP, and I already mentioned ABs.
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May 25, 2006, 09:46 PM // 21:46
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#9
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Wilds Pathfinder
Join Date: Dec 2005
Location: Belgium
Guild: Remnants of Ascalon, KT alliance
Profession: R/N
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Quote:
Originally Posted by LifeInfusion
Theres more that PvP got, such as 300 new skills and alliance battles. However, I agree PvE seems more "dominant" at least on forums.
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cmn...
so you call the 300 skills only for PvP?? so in PvE you don't use any skills??
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May 25, 2006, 10:07 PM // 22:07
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#10
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Academy Page
Join Date: Jul 2005
Profession: R/Me
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Quote:
Originally Posted by Ellipson
What sort of PvE information do you want to put on the main site? "Hey guys, here are the people who beat the missions today!"
-list
Or, better yet, "X player made 45 droknar's runs yesterday! Amazing!"
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While PvE news isn't nearly as publicly dynamic as PvP news there are still a lot of things that could go there that would be fun for PvE players, even if it were just fluff. With that said, I think the biggest reason there isn't more PvE information on the main site is so that sites like this and the wiki and so on, can pick up that portion of it and remain vibrant and relevant.
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May 25, 2006, 10:14 PM // 22:14
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#11
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by kai_razorwind
It's kind of frustrating to see *only* pvp news on the official website
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Agreed that on the website all they talk about is PvP, but what do you want them to say about PvE? Things happen in PvP all the time, like gaining favour and the GWWC. But whats there to say about PvE? Nothing other then updates really.
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May 25, 2006, 10:22 PM // 22:22
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#12
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Ascalonian Squire
Join Date: Mar 2006
Guild: Exessive Messaging eM
Profession: R/Me
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pvp vs pve
not this again... bleth
IMHO Anet made this game particularly oriented towards PvP. Why do i say this?
1: there are a variety of places throughout the game to engage in 4v4, 8v8, and now 12v12 (RA, TA, HoH, GvG, Alliance battling)
2: PvE customization is very shallow. Do u see any other races other than human? Do you see professions or crafting mechanics? do you see any mines, trees, plants, corpses etc one can use during the game? didnt think so
3: there is no reward for beating the game! all you get is some more quests. and what after that? YOU MOVE TO PVP
4: all PvE is there for is to gather skills crucial to play in PvP. Ask most people out there and they will tell you that they started the game in Old Ascalon City, and are now budding ranked players in the HoH and top 100 guilds.
5: there is nothing to advertise about PvE because anyone can do it. Granted the AHEM...low IQ people may not complete them, but an average player can complete the missions and quests with mild difficulty
In conclusion, Anet purposefully made this game to be PvP oriented, with the multitude of maps, array of battle arenas, ways of recognition, and lack of customization or personality. If you play some of their other games such as City of Villains, City of Heroes, Lineage II, etc, you will find they are quite highly based upon PvE.
IG Shika Xblade if you wanna talk some more or if u wanna bash me just say hi and ill iggy you.
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May 25, 2006, 10:24 PM // 22:24
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#13
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Lion's Arch Merchant
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Give me an example of an interesting PvE recap.
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May 25, 2006, 10:28 PM // 22:28
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#14
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Banned
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Quote:
Originally Posted by konohamaru heaven
Well you don't have to PvP in factions thats the purpose of the repeatable faction quests
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Yet PvP is a far more intrisicate part of Factions than Prophecis.
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May 25, 2006, 10:32 PM // 22:32
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#15
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Krytan Explorer
Join Date: Dec 2005
Location: Plane of Oblivion
Guild: Sigilum Sanguis [keep]
Profession: Me/W
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Quote:
Originally Posted by Shika Xblade
If you play some of their other games such as City of Villains, City of Heroes, Lineage II, etc, you will find they are quite highly based upon PvE.
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Don't confuse Arena Net with NCSoft.
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May 25, 2006, 10:38 PM // 22:38
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#16
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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If Anet concentrated on one side they would lose 1/3ish of their customers (1/3 PvE 1/3 PvP 1/3 both numbers are probably different but you get the point). They don't want to lose customers.
If you ask me about this whole PvP vs PVE thing sounds like:
PvE guy: ANET PAY ATTENSION TO ME. I KNOW YOU LOVE ME MORE.
PvP guy: NO PAY ATTENSION TO ME GUILD WARS IS A PVP GAME!!!
Anet: ......
Guy 1 who does both: You guys are both idiots
Guy 2 who does both: I agree
PvE guy: NO PAY ATTENSION TO ME. ITS AN RPG GAME.
PvP guy: NO ITS GUILD WARS NOT MONSTER VS HUMAN WARS!!!
PvP guy 2: Stop making me look bad
PvP guy 3: Why are you agreeing with them hurry up and play IWAY with me
PvE guy: STOP FAVORING PVP AND PAY ATTENSION TO ME
PvP guy: NO YOU MAKE TOO MUCH PVE STUFF PAY ATTENSION TO ME
PvE guy 2: Come on can we stop complaining and play
PvE guy 3: SHUT UP MESMER NOOB
Anet: .......
Me: ............can't we settle this in peace
PvP guy and PvE guy: NEVER
Last edited by Guardian of the Light; May 25, 2006 at 10:42 PM // 22:42..
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May 25, 2006, 10:43 PM // 22:43
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#17
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Wilds Pathfinder
Join Date: Dec 2005
Guild: [Rage]
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Quote:
Originally Posted by Mr_T_bot
Yet PvP is a far more intrisicate part of Factions than Prophecis.
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i wouldnt call it intricate, it is simply more tied into the PVE, now instead of killing anouther team of four in the TA for no apparent reason, your the luxons vs the kurzics, theres more of a story behind it
and this is a bad thing exactly how?
intricate would imply you were forced to PvP , but realistically its quicker to gain faction via the quests than the 12V12
I play both PvE and PvP, and i can vouch that both communitys gained a fairly even slice, if not a slight tilt towards the PvE community
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May 25, 2006, 10:56 PM // 22:56
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#19
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Lion's Arch Merchant
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Factions did nothing for PvP. Alliance battles are a joke and the rewards for them are an even bigger joke.
Focusing on PvE will kill this game eventually, because the PvE is sub-par to any other MMO on the market and will be sub-par because of the instances and the need to balance the game towards "skill not time spent" (yeah I know GW is a "CORPG", STFU already).
Instead of a good competitive game Anet is focusing on creating poor man's World of Warcraft. It may sell good for some time but eventually even the 14 year old fanbois will realise that new chapters offer only new locations and new weapon skins while still having the same old, mind-numbingly boring PvE crap.
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May 25, 2006, 10:57 PM // 22:57
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#20
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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I have to admit... the alliance battles and Fort Aspenwood are drawing this PvEr more and more to the PvP side of things...
Dudes... it's freaking fun. Organized chaos with a side of wtf.
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